![]() The PlayStation 2, Nintendo GameCube, and Sega Dreamcast all made radically different bets on what gamers would want. In boardrooms on both sides of the Pacific, engineers and executives began, with enormous budgets and total secrecy, to plan the next evolution of home consoles. But by the end of the decade, they would face new, more powerful competitors. The home console boom of the ’90s turned hobby companies like Nintendo and Sega into Hollywood-studio-sized business titans. ![]() In volume 2, he narrates gaming’s entrance into the twenty-first century, as Nintendo, Sega, Sony, and Microsoft battle to capture the global market. In volume 1 of The Ultimate History of Video Games, he chronicled the industry’s first thirty years. ![]() Kent has been playing video games since Pong and writing about the industry since the Nintendo Entertainment System. ![]() Making a blockbuster once cost millions of dollars now it can cost hundreds of millions, but with a $160 billion market worldwide, the biggest players are willing to bet the bank. ![]() You won’t want to put this one down.”-Eddie Adlum, publisher, RePlay MagazineĪs video games evolve, only the fittest companies survive. “A zippy read through a truly deep research job. The definitive behind-the-scenes history of video games’ explosion into the twenty-first century and the war for industry power ![]()
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